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Race/Class Requests

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Zane Kendric
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PostZane Kendric on March 21st 2015, 2:22 am

First topic message reminder :

Please post only requests for other classes and races not available. Please provide the following information and the Dungeon Master will review it carefully and then either will or will not approve.

Race/Class Name:
URL to some kind of information:

~~~~~~~~~~~~~~~~~~


Base Attack Bonus: +5

+2 Quarterstaff: +8/+4 (1d6+3/1d6+3 x2)

AC: 12
Saving Throws: Fort: +3, Ref: +4, Will: +6

Zane's Spellbook

Daily Spells:

0-Level
Detect Magic
Detect Poison
Light x2
(S) Acid Splash
1st-Level
Mending x2
Message
Open/Close
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2nd-Level
Detect Magic
Detect Poison x2
Light x2
Mending
3rd-Level
Lightning Bolt x3
Tongues
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Secure Shelter
Stoneskin x2
(S) Secure Shelter
5th-level
Sending
Summon Monster V
Teleport
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Mavanger
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PostMavanger on May 28th 2017, 4:12 pm

Race/Class Name: Cavalryman
URL or some kind of information: http://www.dandwiki.com/wiki/Cavalryman_(3.5e_Class)
Draxion
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PostDraxion on May 28th 2017, 4:49 pm

@Draxion wrote:Requested by Heny.

http://www.dandwiki.com/wiki/SRD:Centaurs_%28Race%29


I would like to adapt this template, remove con plus, half dex and STR To balance this class to remove the LA. On top of that could I adjust this to be a Four Arm Fauntaur/Centaur? I do not now how to add the extra arms on the weapon uses. Also I have no issues removing the Feat bonus to balance this class out more so.

@Mavanger wrote:Race/Class Name: Cavalryman
URL or some kind of information: http://www.dandwiki.com/wiki/Cavalryman_(3.5e_Class)

Thank you for your requests, I will review them and get back to you when I can.
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PostDraxion on May 30th 2017, 9:44 am

@Mavanger ~ Your class request has been approved!

~~~~~~~~~~~~~~~~~~


Here's the order: Bandit 7, Bandit 4 & 8, Saragon, Bandit 5, Shiba, Bandit 3, Quade, Bandit 6, Bandit 2, Bandit 1, Andreas, Bandit 10, Estelle
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PostDraxion on May 30th 2017, 9:53 pm

+2 Strength, +4 Dexterity, -2 Charisma, –2 Intelligence.
Monstrous Humanoid
Large Quadruped: –1 penalty to Armor Class, –1 penalty on attack rolls, –4 penalty on Hide checks, +4 bonus on grapple checks, +4 bonus on ability checks made to resist being bull rushed, overran, or tripped, lifting and carrying limits three times those of Medium bipedal characters.
Space/Reach: 10 feet/5 feet.
A centaur’s base land speed is 60 feet.
Darkvision out to 60 feet.
Natural Weapons: 2 hooves (1d6).
Weapon Proficiency: A centaur is automatically proficient with all simple weapons, the longsword, and the longbow (including the composite longbow).
Automatic Languages: Sylvan, Elven. Bonus Languages: Common, Gnome, Halfling.
Favored Class: Ranger.

~~~~~~~~~~~~~~~~~~


Here's the order: Bandit 7, Bandit 4 & 8, Saragon, Bandit 5, Shiba, Bandit 3, Quade, Bandit 6, Bandit 2, Bandit 1, Andreas, Bandit 10, Estelle
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Thom Rainier
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PostThom Rainier on May 31st 2017, 1:16 am

http://www.dandwiki.com/wiki/Templar_(3.5e_Class)


Last edited by Thom Rainier on May 31st 2017, 1:49 am; edited 1 time in total
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PostDraxion on May 31st 2017, 1:24 am

@Thom Rainier wrote:http://www.dandwiki.com/wiki/Templar_(3.5e_Class)

DM: @Thom Rainier ~ Thank you for the request. I looked at the class and I can say right now it is very overpowering, even at level 1. Here are the proposals I recommend to make it less OP.

1.) Using the Holy, lesser attribute to the Templar's Weapon ability instead of the Holy attribute. Also, take away the negative level effect. The praying part doesn't have to be required.

2.) On the Deity's Blessing ability, take away the Damage Reduction and decrease the bonus damage to +1d4 instead of +1d6 when using two-handed weapons.

3.) On the Templar's Armor ability, get rid of the entire function entirely. Maybe have it function like the Templar's Weapon ability and instead when an evil-aligned creature attacks the 'holy' armor, they take damage instead?

Could you agree with these proposals? If not, feel free to make your own recommendations.


Last edited by Draxion on May 31st 2017, 1:49 am; edited 1 time in total

~~~~~~~~~~~~~~~~~~


Here's the order: Bandit 7, Bandit 4 & 8, Saragon, Bandit 5, Shiba, Bandit 3, Quade, Bandit 6, Bandit 2, Bandit 1, Andreas, Bandit 10, Estelle
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Thom Rainier
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PostThom Rainier on May 31st 2017, 1:27 am

I agree with the proposals.
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PostDraxion on May 31st 2017, 1:28 am

@Thom Rainier ~ Your request is approved then!

~~~~~~~~~~~~~~~~~~


Here's the order: Bandit 7, Bandit 4 & 8, Saragon, Bandit 5, Shiba, Bandit 3, Quade, Bandit 6, Bandit 2, Bandit 1, Andreas, Bandit 10, Estelle
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PostDraxion on May 31st 2017, 3:38 pm

Here is the final draft:

• +2 Strength, +4 Dexterity, -2 Charisma, –2 Intelligence.
• Monstrous Humanoid
• Large Quadruped: –1 penalty to Armor Class, –1 penalty on attack rolls, –4 penalty on Hide checks, +4 bonus on grapple checks, +4 bonus on ability checks made to resist being bull rushed, overran, or tripped, lifting and carrying limits three times those of Medium bipedal characters.
• Four Arms: Centaurs are born with four arms.
• Multiweapon Fighting: Due to the centaurs ability to fight with four arms, they have the Multiweapon Fighting feat.
• Extra Hands: Due to the centaur having four arms, they get a +2 bonus when making skill checks on Balance, Climb, Disable Device, Open Lock, Swim, and Use Rope
• Space/Reach: 10 feet/5 feet.
• A centaur’s base land speed is 60 feet.
• Darkvision out to 60 feet.
• Natural Weapons: 2 hooves (1d6).
• Weapon Proficiency: A centaur is automatically proficient with all simple weapons, the longsword, and the longbow (including the composite longbow).
• Automatic Languages: Sylvan, Elven. Bonus Languages: Common, Gnome, Halfling.
• Favored Class: Ranger.

~~~~~~~~~~~~~~~~~~


Here's the order: Bandit 7, Bandit 4 & 8, Saragon, Bandit 5, Shiba, Bandit 3, Quade, Bandit 6, Bandit 2, Bandit 1, Andreas, Bandit 10, Estelle
Illya Morrow
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PostIllya Morrow on June 5th 2017, 5:42 pm

http://www.dandwiki.com/wiki/Commander_(3.5e_Class)
Draxion
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PostDraxion on June 5th 2017, 7:11 pm

Dorian Varr wrote:http://www.dandwiki.com/wiki/Commander_(3.5e_Class)

DM: @Dorian Varr thank you for the request. I will review the class and get back to you.

~~~~~~~~~~~~~~~~~~


Here's the order: Bandit 7, Bandit 4 & 8, Saragon, Bandit 5, Shiba, Bandit 3, Quade, Bandit 6, Bandit 2, Bandit 1, Andreas, Bandit 10, Estelle
Darkness_Lurks_In_Shadows
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PostDarkness_Lurks_In_Shadows on June 14th 2017, 6:01 am

I would like to be able to play a bugbear in the future i find they can be extremely fun to play personal wise and for rp as well

http://www.dandwiki.com/wiki/SRD:Bugbears_(Race)
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PostDraxion on June 15th 2017, 3:56 am

@Draxion wrote:
Dorian Varr wrote:http://www.dandwiki.com/wiki/Commander_(3.5e_Class)

DM: @Dorian Varr thank you for the request. I will review the class and get back to you.

DM: @Dorian Varr sorry for the long wait but your class request is approved.

~~~~~~~~~~~~~~~~~~


Here's the order: Bandit 7, Bandit 4 & 8, Saragon, Bandit 5, Shiba, Bandit 3, Quade, Bandit 6, Bandit 2, Bandit 1, Andreas, Bandit 10, Estelle
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PostDraxion on June 15th 2017, 3:56 am

@Darkness_Lurks_In_Shadows wrote:I would like to be able to play a bugbear in the future i find they can be extremely fun to play personal wise and for rp as well

http://www.dandwiki.com/wiki/SRD:Bugbears_(Race)

DM: I'll review the race and get back to you.

~~~~~~~~~~~~~~~~~~


Here's the order: Bandit 7, Bandit 4 & 8, Saragon, Bandit 5, Shiba, Bandit 3, Quade, Bandit 6, Bandit 2, Bandit 1, Andreas, Bandit 10, Estelle
Miss Heny
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PostMiss Heny on June 16th 2017, 2:15 pm

Dread Necromancer Offical class non homebrewed 

https://dndtools.net/classes/dread-necromancer/

~~~~~~~~~~~~~~~~~~


Base Attack Bonus: +1 | Initiative: +4

Longsword: +4 (1d8+3 (+5 TH) 19-20/x2)
Longbow: +5 (1d8 x3)

AC: 16 (15 w/o shield)

Saving Throws: Fort: +2, Ref: +2, Will: 0
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PostDraxion on June 16th 2017, 3:21 pm

@Miss Heny wrote:Dread Necromancer Offical class non homebrewed 

https://dndtools.net/classes/dread-necromancer/

DM: I'll review the class and get back to you when I have made a decision. Darkness has one already ahead of you.

~~~~~~~~~~~~~~~~~~


Here's the order: Bandit 7, Bandit 4 & 8, Saragon, Bandit 5, Shiba, Bandit 3, Quade, Bandit 6, Bandit 2, Bandit 1, Andreas, Bandit 10, Estelle
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PostMiss Heny on June 16th 2017, 3:26 pm

Alright thank you!

~~~~~~~~~~~~~~~~~~


Base Attack Bonus: +1 | Initiative: +4

Longsword: +4 (1d8+3 (+5 TH) 19-20/x2)
Longbow: +5 (1d8 x3)

AC: 16 (15 w/o shield)

Saving Throws: Fort: +2, Ref: +2, Will: 0
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PostDraxion on June 16th 2017, 4:29 pm

@Draxion wrote:
@Darkness_Lurks_In_Shadows wrote:I would like to be able to play a bugbear in the future i find they can be extremely fun to play personal wise and for rp as well

http://www.dandwiki.com/wiki/SRD:Bugbears_(Race)

DM: I'll review the race and get back to you.

DM: @Darkness_Lurks_In_Shadows, before I get to where we need to adjust some things, what did you propose on this race to make it playable?

~~~~~~~~~~~~~~~~~~


Here's the order: Bandit 7, Bandit 4 & 8, Saragon, Bandit 5, Shiba, Bandit 3, Quade, Bandit 6, Bandit 2, Bandit 1, Andreas, Bandit 10, Estelle
Darkness_Lurks_In_Shadows
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PostDarkness_Lurks_In_Shadows on June 19th 2017, 8:54 am

@Draxion wrote:
@Draxion wrote:

DM: I'll review the race and get back to you.

DM: @Darkness_Lurks_In_Shadows, before I get to where we need to adjust some things, what did you propose on this race to make it playable?
to make the character playable just have it add +1 to str. +1 to con. and +1 on dex. and -1 on int. and -1 on wis. and +0 on cha. and +4 (automatic sneak) where as it only gets a surprise attack unless it becomes a rogue then it gets a surprise and a sneak attack ((since bugbears are more fierce fighters with stealth they can't be a good magic user tho can work their way with a bow/crossbow and great weapon or weapon and shield like your basic fighter this would allow players to have a stealthy/meat shield)) this way you can hopefully build a good fighter whom won't die after a few punches or stabbings (if your lucky with your dice throws) so where they lack in magic they basically make up for it with str. and hp. and dex. these creatures are not unplayable and could make things interesting because where you have the orc its strong but its not good in other things like sneaking and sneaking could either save players time and allot of hp loss. now the downfall of it is is its normal for this creature to be either neutral or evil (very rarely will you see a good bugbear) and the downfall of it is npc's will not trust you easily and are more likely to run/hide when they see a bugbear tho if you do allot of good deeds in a city then the bugbear can slowly gain there trust tho will never be 100% trusted no matter if it saves a village from the claws of a dragon tho it could make a good back story as well where a bugbear could roam the world trying to show that not all bugbears are the same and could try to make people to trust them a little bit more and help to let others not judge on appearances alone but look at the deeds they do and you could also say from no they can't use magic and just say they can either be things such as fighters,rogues,rangers,paladins,priest,monks,priest and or barbarians and nothing else (since who would ever choose a weak minded bugbear to use magic anyway and say that they can only use magic if they become a priest or paladin) this way it might be a tricky path to use almost nothing but the bugbears brawn and stealth rather then to let it use magic ( if players decide on being a priest/paladin) this way you will never have a over powered character tho more a stealthy meat-shield that try's o protect its party.

(if you meant something else then im sorry but then i don't know) X,D
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PostThsarias on June 19th 2017, 6:01 pm

New race request, Ogre:
+6 Strength, +2 Constitution, -2 Dex, -2 Int, -2 Wisdom - Not the wisest creatures, but immensely powerful.
Medium
Base Landspeed of 40 feet
Darkvision 60 feet, Can distinguish color.
Natural Armor +3 Their skin is immensely tough, only the sharpest arrows can pierce their hide.
Brute Force: Ogres use their Strength modifier for intimidation checks, Instead of Charisma.
Automatic languages: Common, Giant, And Orcish. Bonus languages: Undercommon, Draconic, Gnoll, Goblin
Favored Class: Fighter


Last edited by Thsarias on June 29th 2017, 3:12 am; edited 1 time in total

~~~~~~~~~~~~~~~~~~


Base Attack Bonus: +3
Dex: +2
Weapon: Greataxe +8(1d12+7), crit x3
AC: 14, 10 flat-footed, 10 touch
Saving Throws: Fort: +6, Ref: +3, Will: 3

Fast Movement
Literate
Rage 1/day
Uncanny Dodge
Power Attack
Trap Sense +1
Linguistic Savant
Orcish Affinity
Brute Force
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PostDraxion on June 19th 2017, 10:15 pm

@Thsarias wrote:New race request, Ogre:
+6 Strength, +2 Constitution, -2 Dex, -2 Int, -2 Wisdom - Not the wisest creatures, but immensely powerful.
Large
Base Landspeed of 40 feet
Darkvision 60 feet, Can distinguish color.
Natural Armor +3 Their skin is immensely tough, only the sharpest arrows can pierce their hide.
Brute Force: Ogres use their Strength modifier for intimidation checks, Instead of Charisma.
Automatic languages: Common, Giant, And Orcish. Bonus languages: Undercommon, Draconic, Gnoll, Goblin
Favored Class: Fighter

DM: Thanks for the request, @Thsarias. I will review it and get back to you on it. Be aware, you have others before you.

~~~~~~~~~~~~~~~~~~


Here's the order: Bandit 7, Bandit 4 & 8, Saragon, Bandit 5, Shiba, Bandit 3, Quade, Bandit 6, Bandit 2, Bandit 1, Andreas, Bandit 10, Estelle
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Race/Class Requests - Page 4 Left_bar_bleue3/40Race/Class Requests - Page 4 Empty_bar_bleue  (3/40)
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PostThsarias on June 20th 2017, 3:02 am

Of course.

~~~~~~~~~~~~~~~~~~


Base Attack Bonus: +3
Dex: +2
Weapon: Greataxe +8(1d12+7), crit x3
AC: 14, 10 flat-footed, 10 touch
Saving Throws: Fort: +6, Ref: +3, Will: 3

Fast Movement
Literate
Rage 1/day
Uncanny Dodge
Power Attack
Trap Sense +1
Linguistic Savant
Orcish Affinity
Brute Force
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PostDraxion on June 20th 2017, 11:40 am

@Darkness_Lurks_In_Shadows, because this race is a monstrous race and quite difficult to make playable without breaking, I have proposed the following for the race.

Racial Traits

• +2 Strength, +2 Dexterity, +2 Constitution, –2 Charisma.
• Humanoid (Goblinoid)
• Medium size.
• A bugbear’s base land speed is 30 feet.
• Darkvision out to 60 feet.
• Scent
• +2 natural armor bonus.
• +4 racial bonus on Move Silently and Hide checks.
• Automatic Languages: Common, Goblin. Bonus Languages: Draconic, Elven, Giant, Gnoll, Orc.
• Favored Class: Rogue.

~~~~~~~~~~~~~~~~~~


Here's the order: Bandit 7, Bandit 4 & 8, Saragon, Bandit 5, Shiba, Bandit 3, Quade, Bandit 6, Bandit 2, Bandit 1, Andreas, Bandit 10, Estelle
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PostDarkness_Lurks_In_Shadows on June 20th 2017, 5:11 pm

@Draxion wrote:@Darkness_Lurks_In_Shadows, because this race is a monstrous race and quite difficult to make playable without breaking, I have proposed the following for the race.

Racial Traits

• +2 Strength, +2 Dexterity, +2 Constitution, –2 Charisma.
• Humanoid (Goblinoid)
• Medium size.
• A bugbear’s base land speed is 30 feet.
• Darkvision out to 60 feet.
• Scent
• +2 natural armor bonus.
• +4 racial bonus on Move Silently and Hide checks.
• Automatic Languages: Common, Goblin. Bonus Languages: Draconic, Elven, Giant, Gnoll, Orc.
• Favored Class: Rogue.
this looks good (tho they also have reach so they can hit an enemy 10 ft. away from them (instead of the average humanoid length character of 5 ft.) tho most of the time they end up being attacked by ranged weapons or magic and then the natural armor bonus can be marked out since the player(s) mostly forget about that anyway this way they have to end up getting better armor like the rest otherwise you might have a bugbear with +... AC which would be game breaking unless you where ambushed by a mob of mages or what ever and the hide checks can be scrapped as well).
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PostDraxion on June 21st 2017, 11:27 am

@Darkness_Lurks_In_Shadows wrote:
@Draxion wrote:@Darkness_Lurks_In_Shadows, because this race is a monstrous race and quite difficult to make playable without breaking, I have proposed the following for the race.

Racial Traits

• +2 Strength, +2 Dexterity, +2 Constitution, –2 Charisma.
• Humanoid (Goblinoid)
• Medium size.
• A bugbear’s base land speed is 30 feet.
• Darkvision out to 60 feet.
• Scent
• +2 natural armor bonus.
• +4 racial bonus on Move Silently and Hide checks.
• Automatic Languages: Common, Goblin. Bonus Languages: Draconic, Elven, Giant, Gnoll, Orc.
• Favored Class: Rogue.
this looks good (tho they also have reach so they can hit an enemy 10 ft. away from them (instead of the average humanoid length character of 5 ft.) tho most of the time they end up being attacked by ranged weapons or magic and then the natural armor bonus can be marked out since the player(s) mostly forget about that anyway this way they have to end up getting better armor like the rest otherwise you might have a bugbear with +... AC which would be game breaking unless you where ambushed by a mob of mages or what ever and the hide checks can be scrapped as well).

How about this?

Racial Traits

• +2 Strength, +2 Dexterity, +2 Constitution, –2 Charisma.
• Humanoid (Goblinoid)
• Medium size.
• Reach: 10 feet.
• A bugbear’s base land speed is 30 feet.
• Darkvision out to 60 feet.
• Scent
• +4 racial bonus on Move Silently checks.
• Automatic Languages: Common, Goblin. Bonus Languages: Draconic, Elven, Giant, Gnoll, Orc.
• Favored Class: Rogue.

~~~~~~~~~~~~~~~~~~


Here's the order: Bandit 7, Bandit 4 & 8, Saragon, Bandit 5, Shiba, Bandit 3, Quade, Bandit 6, Bandit 2, Bandit 1, Andreas, Bandit 10, Estelle
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PostDarkness_Lurks_In_Shadows on June 21st 2017, 2:21 pm

@Draxion wrote:
@Darkness_Lurks_In_Shadows wrote:
this looks good (tho they also have reach so they can hit an enemy 10 ft. away from them (instead of the average humanoid length character of 5 ft.) tho most of the time they end up being attacked by ranged weapons or magic and then the natural armor bonus can be marked out since the player(s) mostly forget about that anyway this way they have to end up getting better armor like the rest otherwise you might have a bugbear with +... AC which would be game breaking unless you where ambushed by a mob of mages or what ever and the hide checks can be scrapped as well).

How about this?

Racial Traits

• +2 Strength, +2 Dexterity, +2 Constitution, –2 Charisma.
• Humanoid (Goblinoid)
• Medium size.
• Reach: 10 feet.
• A bugbear’s base land speed is 30 feet.
• Darkvision out to 60 feet.
• Scent
• +4 racial bonus on Move Silently checks.
• Automatic Languages: Common, Goblin. Bonus Languages: Draconic, Elven, Giant, Gnoll, Orc.
• Favored Class: Rogue.

perfect Smile
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PostDraxion on June 22nd 2017, 1:04 pm

@Darkness_Lurks_In_Shadows wrote:
@Draxion wrote:
@Darkness_Lurks_In_Shadows wrote:
this looks good (tho they also have reach so they can hit an enemy 10 ft. away from them (instead of the average humanoid length character of 5 ft.) tho most of the time they end up being attacked by ranged weapons or magic and then the natural armor bonus can be marked out since the player(s) mostly forget about that anyway this way they have to end up getting better armor like the rest otherwise you might have a bugbear with +... AC which would be game breaking unless you where ambushed by a mob of mages or what ever and the hide checks can be scrapped as well).

How about this?

Racial Traits

• +2 Strength, +2 Dexterity, +2 Constitution, –2 Charisma.
• Humanoid (Goblinoid)
• Medium size.
• Reach: 10 feet.
• A bugbear’s base land speed is 30 feet.
• Darkvision out to 60 feet.
• Scent
• +4 racial bonus on Move Silently checks.
• Automatic Languages: Common, Goblin. Bonus Languages: Draconic, Elven, Giant, Gnoll, Orc.
• Favored Class: Rogue.

perfect Smile

DM: Then your request is approved and I will add it shortly.

~~~~~~~~~~~~~~~~~~


Here's the order: Bandit 7, Bandit 4 & 8, Saragon, Bandit 5, Shiba, Bandit 3, Quade, Bandit 6, Bandit 2, Bandit 1, Andreas, Bandit 10, Estelle
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PostDraxion on June 29th 2017, 3:48 am

DM: @Miss Heny, your class request has been approved.

~~~~~~~~~~~~~~~~~~


Here's the order: Bandit 7, Bandit 4 & 8, Saragon, Bandit 5, Shiba, Bandit 3, Quade, Bandit 6, Bandit 2, Bandit 1, Andreas, Bandit 10, Estelle
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PostDraxion on June 29th 2017, 4:20 am

DM: Here is the final draft, @Thsarias. If you approve, I will add it.

Racial Traits

• +4 Strength, +2 Constitution, -2 Int, -2 Wis
• Large
• Base Land speed of 40 feet
• Darkvision 60 feet
• Natural Armor +2 Their skin is immensely tough, only the sharpest arrows can pierce their hide.
• Brute Force: Ogres use their Strength modifier for intimidation checks, Instead of Charisma.
• Automatic Languages: Common, Giant, and Orc. Bonus Languages: Undercommon, Draconic, Gnoll, Goblin, Terran
• Favored Class: Fighter

~~~~~~~~~~~~~~~~~~


Here's the order: Bandit 7, Bandit 4 & 8, Saragon, Bandit 5, Shiba, Bandit 3, Quade, Bandit 6, Bandit 2, Bandit 1, Andreas, Bandit 10, Estelle
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PostUrk'Limosh on June 29th 2017, 4:26 am

Yep
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PostDraxion on June 29th 2017, 4:32 am

@Urk'Limosh wrote:Yep

DM: Great, the race was added to the list.

~~~~~~~~~~~~~~~~~~


Here's the order: Bandit 7, Bandit 4 & 8, Saragon, Bandit 5, Shiba, Bandit 3, Quade, Bandit 6, Bandit 2, Bandit 1, Andreas, Bandit 10, Estelle
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PostMiss Heny on June 29th 2017, 5:05 am

@Draxion wrote:DM: @Miss Heny, your class request has been approved.
Thank you!

~~~~~~~~~~~~~~~~~~


Base Attack Bonus: +1 | Initiative: +4

Longsword: +4 (1d8+3 (+5 TH) 19-20/x2)
Longbow: +5 (1d8 x3)

AC: 16 (15 w/o shield)

Saving Throws: Fort: +2, Ref: +2, Will: 0
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PostDraxion on June 29th 2017, 5:54 am

@Miss Heny wrote:
@Draxion wrote:DM: @Miss Heny, your class request has been approved.
Thank you!

DM: You're welcome.

~~~~~~~~~~~~~~~~~~


Here's the order: Bandit 7, Bandit 4 & 8, Saragon, Bandit 5, Shiba, Bandit 3, Quade, Bandit 6, Bandit 2, Bandit 1, Andreas, Bandit 10, Estelle
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PostRam on July 2nd 2017, 12:56 am

I would like to request the following Race with some slight changes up to the dm to put it more inline with other races I would recommend removing some of the negatives or starting with a worg.

You weren't hired to think. You were hired because you have opposable thumbs."
Goblins are the weakest and smallest of the Goblinoid races, and that means that in society in general they get a really crap deal. But that's not really important for a Player Character, because player characters get access to classes like Rogue, Knight, and Wizard for whom being small is not a huge problem. Indeed, Goblins have a number of saving graces that in the wild barely keep them alive that when used by a player character can make them very effective. Naturally adept at stealth, Goblins are virtually made to be a Rogue or Wizard, and indeed most Goblins who have class levels are one or the other.
But the Goblins are also extremely gifted mounted combatants. And why is that? Because they are the smallest and weakest of the Goblinoids, the Worgs long ago enslaved the Goblin people. That's right, the Worgs came in and imposed their dominion upon Goblins, not the other way around. But time does funny things… Worgs are pretty stupid, and they don't have thumbs. So while they are individually powerful, eventually they were forced to have the Goblins do all the important stuff – like keep records and make decisions.
So now, the Worgs have gone many generations doing pretty much whatever it is that their "servants" tell them to do. Which means that really the Goblins are totally in control. And because of this, Goblin children are practically born into the saddle. Those rich enough to afford a wolf to ride (like well, player characters) can be devastatingly effective lancers.

  • Small Size

  • 30' movement (despite small size).

  • Humanoid Type (Goblinoid subtype)

  • Darkvision

  • +2 Dexterity, -2 Strength, -2 Charisma

  • +4 bonus to Move Silently and Ride checks.

  • Bonus Feat: Mounted Combat (DnD Feat)

  • Goblins benefit from an ancient pact with the Worgs, and every Goblin receives a +2 bonus to any Bluff, Diplomacy, Handle Animal, Sense Motive, or Survival check made with respect to a Worg.

  • Favored Classes: Rogue and Wizard

  • Automatic Languages: Common, Goblin

  • Bonus Languages: Draconic, Elvish, Dwarvish, Giant, Gnoll, Infernal, Orcish, Undercommon, and Worg.


~~~~~~~~~~~~~~~~~~


Attack bonus  +2
Ac+18
+5 int
weapons 
+4 long spear 1d6+3 
+5(+7 when charging) lance 1d6+2  triple damage when used in a charge
saves-fort+4 Reflex+7 will+1
Azir-
13 hp 13ac 40 ft
Fort+5 ref+4 will+0
Hoof +3 melee (1d3+2)
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PostUrk'Limosh on July 2nd 2017, 1:55 am

I was actually going to recommend the goblin race one of these days to complete the holy triumvirate of monsters. Here are a couple points i'd like to add:

Goblins are alot quicker than most people expect, so i'd personally bump the dex increase to +4, This puts their stat gain in line with their stat loss. A quick thing to take into account with the +4 dexterity is with the "small" size, playing a goblin, you're technically getting a +3 AC bonus (This isn't natural armor though, so don't get caught flatfooted)

I would also add Orcish Affinity, Fusing it with the warg bonus, Coming out like "All charisma based checks with Goblinoid Races and Wargs gain a +4 to their roll."
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PostRam on July 2nd 2017, 3:31 am

I would like that depends on what drax says though.

~~~~~~~~~~~~~~~~~~


Attack bonus  +2
Ac+18
+5 int
weapons 
+4 long spear 1d6+3 
+5(+7 when charging) lance 1d6+2  triple damage when used in a charge
saves-fort+4 Reflex+7 will+1
Azir-
13 hp 13ac 40 ft
Fort+5 ref+4 will+0
Hoof +3 melee (1d3+2)
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PostDraxion on July 2nd 2017, 9:17 am

@Ram wrote:I would like to request the following Race with some slight changes up to the dm to put it more inline with other races I would recommend removing some of the negatives or starting with a worg.

You weren't hired to think. You were hired because you have opposable thumbs."
Goblins are the weakest and smallest of the Goblinoid races, and that means that in society in general they get a really crap deal. But that's not really important for a Player Character, because player characters get access to classes like Rogue, Knight, and Wizard for whom being small is not a huge problem. Indeed, Goblins have a number of saving graces that in the wild barely keep them alive that when used by a player character can make them very effective. Naturally adept at stealth, Goblins are virtually made to be a Rogue or Wizard, and indeed most Goblins who have class levels are one or the other.
But the Goblins are also extremely gifted mounted combatants. And why is that? Because they are the smallest and weakest of the Goblinoids, the Worgs long ago enslaved the Goblin people. That's right, the Worgs came in and imposed their dominion upon Goblins, not the other way around. But time does funny things… Worgs are pretty stupid, and they don't have thumbs. So while they are individually powerful, eventually they were forced to have the Goblins do all the important stuff – like keep records and make decisions.
So now, the Worgs have gone many generations doing pretty much whatever it is that their "servants" tell them to do. Which means that really the Goblins are totally in control. And because of this, Goblin children are practically born into the saddle. Those rich enough to afford a wolf to ride (like well, player characters) can be devastatingly effective lancers.

  • Small Size

  • 30' movement (despite small size).

  • Humanoid Type (Goblinoid subtype)

  • Darkvision

  • +2 Dexterity, -2 Strength, -2 Charisma

  • +4 bonus to Move Silently and Ride checks.

  • Bonus Feat: Mounted Combat (DnD Feat)

  • Goblins benefit from an ancient pact with the Worgs, and every Goblin receives a +2 bonus to any Bluff, Diplomacy, Handle Animal, Sense Motive, or Survival check made with respect to a Worg.

  • Favored Classes: Rogue and Wizard

  • Automatic Languages: Common, Goblin

  • Bonus Languages: Draconic, Elvish, Dwarvish, Giant, Gnoll, Infernal, Orcish, Undercommon, and Worg.



DM: Thank you for the request, @Ram. I'll look through it and then get back to you.

~~~~~~~~~~~~~~~~~~


Here's the order: Bandit 7, Bandit 4 & 8, Saragon, Bandit 5, Shiba, Bandit 3, Quade, Bandit 6, Bandit 2, Bandit 1, Andreas, Bandit 10, Estelle
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PostMarek Maddox on July 4th 2017, 1:33 am

Prestige class: Tempest

Information: https://www.dandwiki.com/wiki/Tempest_(3.5e_Prestige_Class)#Tempest
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PostDraxion on July 4th 2017, 8:53 am

@Marek Maddox wrote:Prestige class: Tempest

Information: https://www.dandwiki.com/wiki/Tempest_(3.5e_Prestige_Class)#Tempest

DM: Thank you for the request, @Marek Maddox, I will look through the class carefully and then get back to you on my answer.

~~~~~~~~~~~~~~~~~~


Here's the order: Bandit 7, Bandit 4 & 8, Saragon, Bandit 5, Shiba, Bandit 3, Quade, Bandit 6, Bandit 2, Bandit 1, Andreas, Bandit 10, Estelle
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PostDraxion on July 7th 2017, 10:23 am

DM: @Ram, here are the traits of the goblin race. Let me know what you think.

Racial Traits

• +4 Dexterity, -2 Strength, -2 Charisma
• Size: Small
• Speed: 30 feet (despite small size).
• Humanoid Type (Goblinoid subtype)
• Darkvision
• +4 bonus to Move Silently and Ride checks.
• Bonus Feat: Mounted Combat (DnD Feat)
• Goblins benefit from an ancient pact with the Worgs, and every Goblin receives a +2 bonus to any Bluff, Diplomacy, Handle Animal, Sense Motive, or Survival check made with respect to a Worg.
• Automatic Languages: Common, Goblin Bonus Languages: Draconic, Elvish, Dwarvish, Giant, Gnoll, Infernal, Orcish, Undercommon, and Worg.
• Favored Classes: Rogue and Wizard

~~~~~~~~~~~~~~~~~~


Here's the order: Bandit 7, Bandit 4 & 8, Saragon, Bandit 5, Shiba, Bandit 3, Quade, Bandit 6, Bandit 2, Bandit 1, Andreas, Bandit 10, Estelle
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PostRam on July 7th 2017, 12:37 pm

Yea I agree with that ty.

~~~~~~~~~~~~~~~~~~


Attack bonus  +2
Ac+18
+5 int
weapons 
+4 long spear 1d6+3 
+5(+7 when charging) lance 1d6+2  triple damage when used in a charge
saves-fort+4 Reflex+7 will+1
Azir-
13 hp 13ac 40 ft
Fort+5 ref+4 will+0
Hoof +3 melee (1d3+2)
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PostDraxion on July 7th 2017, 4:37 pm

@Ram wrote:Yea I agree with that ty.

DM: Then your request is approved.

~~~~~~~~~~~~~~~~~~


Here's the order: Bandit 7, Bandit 4 & 8, Saragon, Bandit 5, Shiba, Bandit 3, Quade, Bandit 6, Bandit 2, Bandit 1, Andreas, Bandit 10, Estelle
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PostDraxion on July 7th 2017, 5:36 pm

@Marek Maddox wrote:Prestige class: Tempest

Information: https://www.dandwiki.com/wiki/Tempest_(3.5e_Prestige_Class)#Tempest

DM: @Marek Maddox your request is approved.

~~~~~~~~~~~~~~~~~~


Here's the order: Bandit 7, Bandit 4 & 8, Saragon, Bandit 5, Shiba, Bandit 3, Quade, Bandit 6, Bandit 2, Bandit 1, Andreas, Bandit 10, Estelle
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PostNila West on July 10th 2017, 6:32 pm

http://www.d20srd.org/indexes/variantRaces.htm

Instead of gender specific feats I would like to replace that with two extra dex. I would replace the male favor class with fighter or barbarian.
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PostDraxion on July 12th 2017, 10:05 am

@Nila West wrote:http://www.d20srd.org/indexes/variantRaces.htm

Instead of gender specific feats I would like to replace that with two extra dex. I would replace the male favor class with fighter or barbarian.

DM: Thanks for the request, @Nila West. I'll check out the race and get back to you when I have a decision.

~~~~~~~~~~~~~~~~~~


Here's the order: Bandit 7, Bandit 4 & 8, Saragon, Bandit 5, Shiba, Bandit 3, Quade, Bandit 6, Bandit 2, Bandit 1, Andreas, Bandit 10, Estelle
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PostDraxion on July 14th 2017, 6:02 am

@Draxion wrote:
@Nila West wrote:http://www.d20srd.org/indexes/variantRaces.htm

Instead of gender specific feats I would like to replace that with two extra dex. I would replace the male favor class with fighter or barbarian.

DM: Thanks for the request, @Nila West. I'll check out the race and get back to you when I have a decision.

DM: @Nila West sorry but that link doesn't direct to a specific race. Can you provide the one you want to request?

~~~~~~~~~~~~~~~~~~


Here's the order: Bandit 7, Bandit 4 & 8, Saragon, Bandit 5, Shiba, Bandit 3, Quade, Bandit 6, Bandit 2, Bandit 1, Andreas, Bandit 10, Estelle
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PostMiss Heny2 on July 14th 2017, 6:53 am

https://www.dandwiki.com/wiki/Raptorans_(Fleshforge_Legacy_Supplement)
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PostDraxion on July 14th 2017, 7:05 am

DM: @Miss Heny2. How is this?

Raptorans are a race of avians created by the shapers of Myralis to serve in the crop ring. The main feature that set them apart from the rest of the common races is the large, feathery wings that sprout from their backs and their talon-like feet. The raptorans are sexually dimorphic, a trait engineered by the shapers. Males are larger than the females, with more colorful plumage and powerful, ripping talons. They serve the crop ring as guardians and warriors. The females, in contrast, are smaller, with more dexterous talons and dull brown plumage. They are the labor, gathering the crops, separating them, and maintaining the balance of the crop circle.

Racial Traits

• +4 Dexterity, +2 Wisdom, -2 Constitution
• Raptoran base land speed is 30 feet.
• Medium-size
• Wing-Aided Movement: Raptorans can use their wings to help with movement even if they can’t fly yet. The extra lift from her wings gives a raptoran a +10 racial bonus on Jump checks.
• Gliding (Ex): A raptoran can use their wings to glide, negating damage from a fall of any height and allowing 20 feet of forward travel for every 5 feet of descent. Raptorans glide at a speed of 40 feet (average maneuverability). Even if a raptoran’s maneuverability improves, they can’t hover while gliding. A raptoran can’t glide while carrying a medium or heavy load.
If a raptoran becomes unconscious or helpless while in midair, their wings naturally unfurl and powerful ligaments stiffen the wings. The raptoran descends in a tight corkscrew and takes only 1d6 points of falling damage, no matter what the actual distance of the fall.
• Flight (Ex): When a raptoran reaches 5 Hit Dice, they becomes able to fly at a speed of 40 feet (average maneuverability). A raptoran can’t fly while carrying a medium or heavy load or while fatigued or exhausted.
Raptorans can safely fly for a number of rounds equal to their Constitution modifier (minimum 1 round). They can exert themselves to fly for up to twice as long, but then they’re fatigued at the end of the flight. Raptorans are likewise fatigued after spending a total of more than 10 minutes per day flying. Because raptorans can glide before, after, and between rounds of actual flight, they can remain aloft for extended periods (even if they can only use flight for 1 round at a time without becoming fatigued). When they reach 10 Hit Dice, raptorans have enough stamina and prowess to fly for longer periods. They can fly at a speed of 40 feet (average maneuverability), and flying requires no more exertion than walking or running. A raptoran with flight can make a dive attack. A dive attack works like a charge, but the raptoran must move a minimum of 30 feet and descend at least 10 feet. A raptor an can make a dive attack only when wielding a piercing weapon; if the attack hits, it deals double damage. A raptoran with flight can use the run action while flying, provided she flies in a straight line.
• Low-Light Vision
• +2 racial bonus on Climb and Spot checks
• Automatic Languages: Common and Auran. Bonus Languages: Draconic, Elven, Gnome, Goblin, Orc, and Sylvan.
• Favored Class: Cleric


Last edited by Draxion on July 14th 2017, 7:28 am; edited 2 times in total
Miss Heny2
Miss Heny2
Freeman
Posts 8
Gold 1007


D&D Character sheet
Name: La'Astle Ly'tolie
Hit Points:
Race/Class Requests - Page 4 Left_bar_bleue12/12Race/Class Requests - Page 4 Empty_bar_bleue  (12/12)
Experience:
Race/Class Requests - Page 4 Left_bar_bleue0/1000Race/Class Requests - Page 4 Empty_bar_bleue  (0/1000)
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PostMiss Heny2 on July 14th 2017, 7:27 am

The only thing I would request a slight change is turn Barbarian into cleric other then that perfect!
Draxion
Draxion
Dungeon Master
"Dragon Tamer"


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PostDraxion on July 14th 2017, 7:29 am

@Miss Heny2 wrote:The only thing I would request a slight change is turn Barbarian into cleric other then that perfect!

DM: So just cleric?

~~~~~~~~~~~~~~~~~~


Here's the order: Bandit 7, Bandit 4 & 8, Saragon, Bandit 5, Shiba, Bandit 3, Quade, Bandit 6, Bandit 2, Bandit 1, Andreas, Bandit 10, Estelle
Miss Heny2
Miss Heny2
Freeman
Posts 8
Gold 1007


D&D Character sheet
Name: La'Astle Ly'tolie
Hit Points:
Race/Class Requests - Page 4 Left_bar_bleue12/12Race/Class Requests - Page 4 Empty_bar_bleue  (12/12)
Experience:
Race/Class Requests - Page 4 Left_bar_bleue0/1000Race/Class Requests - Page 4 Empty_bar_bleue  (0/1000)
View user profile

PostMiss Heny2 on July 14th 2017, 7:39 am

Cleric or fighter.
Draxion
Draxion
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Posts 64469
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PostDraxion on July 14th 2017, 9:12 am

@Miss Heny2 wrote:Cleric or fighter.

@Miss Heny2 ~ Then your request is approved.

~~~~~~~~~~~~~~~~~~


Here's the order: Bandit 7, Bandit 4 & 8, Saragon, Bandit 5, Shiba, Bandit 3, Quade, Bandit 6, Bandit 2, Bandit 1, Andreas, Bandit 10, Estelle
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