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Spell Requests

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Zane Kendric
Zane Kendric
Knight
Posts 1847
Gold 837


D&D Character sheet
Name: Zane Kedric
Hit Points:
Spell Requests Left_bar_bleue44/75Spell Requests Empty_bar_bleue  (44/75)
Experience:
Spell Requests Left_bar_bleue47133/55000Spell Requests Empty_bar_bleue  (47133/55000)

PostZane Kendric on March 21st 2015, 2:32 am

Please provide the following information.

Name:
School:
Level:
Components:
Casting Time:
Range:
Effect:
Duration:
Spell Resistance:
Details about the spell:
Any spell components:

~~~~~~~~~~~~~~~~~~


Base Attack Bonus: +5

+2 Quarterstaff: +8/+4 (1d6+3/1d6+3 x2)

AC: 12
Saving Throws: Fort: +3, Ref: +4, Will: +6

Zane's Spellbook

Daily Spells:

0-Level
Detect Magic
Detect Poison
Light x2
(S) Acid Splash
1st-Level
Mending x2
Message
Open/Close
Read Magic x2
2nd-Level
Detect Magic
Detect Poison x2
Light x2
Mending
3rd-Level
Lightning Bolt x3
Tongues
4th-level
Scrying
Secure Shelter
Stoneskin x2
(S) Secure Shelter
5th-level
Sending
Summon Monster V
Teleport
(S) Summon Monster V

Dr.Kran
Dr.Kran
Freeman
Posts 87
Gold 1071


D&D Character sheet
Name: Dr.Kran
Hit Points:
Spell Requests Left_bar_bleue5/9Spell Requests Empty_bar_bleue  (5/9)
Experience:
Spell Requests Left_bar_bleue500/1000Spell Requests Empty_bar_bleue  (500/1000)

PostDr.Kran on July 29th 2015, 7:21 pm

Name: Basic Shurikens attack
School: Assassin
Level:1
Components: 2d4 damage
Casting Time: Instant
Range: 5
Effect: Reduces target's resistance equal to half of your basic damage.
Duration: 1 tick.
Details about the spell: Throws a rotating shuriken that hits their weak spot.

Name: Basic Shurikens attack II
School: Assassin
Level:2
Components: 1d2 damage
Casting Time: Instant
Range: 8
Effect: Reduces target's range equal to your basic damage.
Duration: 1 tick.
Details about the spell: Throws a rotating shuriken that hits their weak spot.

Name: Frost Shurikens
School: Assassin
Level:2
Components: 3d4 damage
Casting Time: Instant
Range: 5
Effect: Reduces target's speed equal to half of your basic damage.
Duration: 1 tick.
Details about the spell: A shuriken that slows down your target.


Name: Assassin's dart
School: Assassin
Level:3
Components: 1d2 damage
Casting Time: Instant
Range: 12
Effect: Poison's your target.
Duration: 4 tick.
Details about the spell: Throws a rotating shuriken that hits their weak spot.


Name: Blink
School: Assassin
Level:4
Casting Time: Instant
Range: 4
Effect: Your character vanishes and reappears in a stealth like instant doing a basic attack when in range.
This effect is in addition to your speed.
Details about the spell:



Name: Stunning Points
School: Assassin
Level:5
Casting Time: Instant
Range: -
Effect: Your character stuns your target.
Duration: 2 tick.
Details about the spell:

~~~~~~~~~~~~~~~~~~


Basic stats
Strength:18, Dexterity:17, Constitution:16, Intelligence:15, Wisdom:13, Charisma:12
Skills
Heal:4, Hide: 4, Move Silently: 4, Search: 4, Escape Artist: 4
Spells
Conj the ray of frost: Ray deals 1d3 cold damage.
Feats
Persuasive, Stealthy
Zane Kendric
Zane Kendric
Knight
Posts 1847
Gold 837


D&D Character sheet
Name: Zane Kedric
Hit Points:
Spell Requests Left_bar_bleue44/75Spell Requests Empty_bar_bleue  (44/75)
Experience:
Spell Requests Left_bar_bleue47133/55000Spell Requests Empty_bar_bleue  (47133/55000)

PostZane Kendric on July 29th 2015, 7:38 pm

@Dr.Kran wrote:Name: Basic Shurikens
School: Assassin
Level:1
Components: 2d4 damage
Casting Time: Instant
Range: 5
Effect: Reduces target's resistance equal to half of your basic damage.
Duration: 1 tick.
Details about the spell: Throws a rotating shuriken that hits their weak spot.

Hi, @Dr.Kran, The following would need to be fixed.

School: Have to choose one of the following 8 schools the spell belongs to: Abjuration, Conjuration, Divination, Enchantment, Evocation, Illusion, Necromancy, or Transmutation.
Level: Please provide what class level the spell will belong with.
Components: These explain how the spell is cast: Verbally, Somatic, Material, Focus, Divine Focus, or XP Cost.
Range: Please be specific on the 5. Is it 5 inches, feet, yards, and so forth.
Effect: Basically, is this a single target or target area?
Duration: Based on this type of spell, the duration would be instantaneous.

If you have any questions, please feel free to ask. Smile

~~~~~~~~~~~~~~~~~~


Base Attack Bonus: +5

+2 Quarterstaff: +8/+4 (1d6+3/1d6+3 x2)

AC: 12
Saving Throws: Fort: +3, Ref: +4, Will: +6

Zane's Spellbook

Daily Spells:

0-Level
Detect Magic
Detect Poison
Light x2
(S) Acid Splash
1st-Level
Mending x2
Message
Open/Close
Read Magic x2
2nd-Level
Detect Magic
Detect Poison x2
Light x2
Mending
3rd-Level
Lightning Bolt x3
Tongues
4th-level
Scrying
Secure Shelter
Stoneskin x2
(S) Secure Shelter
5th-level
Sending
Summon Monster V
Teleport
(S) Summon Monster V

Draxion
Draxion
Dungeon Master
"Dragon Tamer"


Posts 65619
Gold 23511

http://www.draxionsgameden.com

PostDraxion on July 30th 2015, 2:01 am

@Dr.Kran wrote:Name: Basic Shurikens attack
School: Assassin
Level:1
Components: 2d4 damage
Casting Time: Instant
Range: 5
Effect: Reduces target's resistance equal to half of your basic damage.
Duration: 1 tick.
Details about the spell: Throws a rotating shuriken that hits their weak spot.

Name: Basic Shurikens attack II
School: Assassin
Level:2
Components: 1d2 damage
Casting Time: Instant
Range: 8
Effect: Reduces target's range equal to your basic damage.
Duration: 1 tick.
Details about the spell: Throws a rotating shuriken that hits their weak spot.

Name: Frost Shurikens
School: Assassin
Level:2
Components: 3d4 damage
Casting Time: Instant
Range: 5
Effect: Reduces target's speed equal to half of your basic damage.
Duration: 1 tick.
Details about the spell: A shuriken that slows down your target.


Name: Assassin's dart
School: Assassin
Level:3
Components: 1d2 damage
Casting Time: Instant
Range: 12
Effect: Poison's your target.
Duration: 4 tick.
Details about the spell: Throws a rotating shuriken that hits their weak spot.


Name: Blink
School: Assassin
Level:4
Casting Time: Instant
Range: 4
Effect: Your character vanishes and reappears in a stealth like instant doing a basic attack when in range.
This effect is in addition to your speed.
Details about the spell:



Name: Stunning Points
School: Assassin
Level:5
Casting Time: Instant
Range: -
Effect: Your character stuns your target.
Duration: 2 tick.
Details about the spell:

DM: @Dr.Kran -- We need to work on one request at a time please. Thank you! Smile

~~~~~~~~~~~~~~~~~~


Here's the order: (UK = Undead Kobold) UK 6 & 8, UK 2 & 10, UK 4, Uk 7, UK 5, Sadad & Silver, UK 11, UK 1 & 3 & 9
Dr.Kran
Dr.Kran
Freeman
Posts 87
Gold 1071


D&D Character sheet
Name: Dr.Kran
Hit Points:
Spell Requests Left_bar_bleue5/9Spell Requests Empty_bar_bleue  (5/9)
Experience:
Spell Requests Left_bar_bleue500/1000Spell Requests Empty_bar_bleue  (500/1000)

PostDr.Kran on July 31st 2015, 12:40 am

Cleared-


Last edited by Dr.Kran on July 31st 2015, 1:41 am; edited 1 time in total

~~~~~~~~~~~~~~~~~~


Basic stats
Strength:18, Dexterity:17, Constitution:16, Intelligence:15, Wisdom:13, Charisma:12
Skills
Heal:4, Hide: 4, Move Silently: 4, Search: 4, Escape Artist: 4
Spells
Conj the ray of frost: Ray deals 1d3 cold damage.
Feats
Persuasive, Stealthy
Draxion
Draxion
Dungeon Master
"Dragon Tamer"


Posts 65619
Gold 23511

http://www.draxionsgameden.com

PostDraxion on July 31st 2015, 1:35 am

@Dr.Kran wrote:Since I couldn't make a quest thread I'm making one here

Quest name: Akeloth and the lamp...
Lvl Unknown
Class: Boss
Spell Requests Akelot11
Race: Human
Hp: 55
Str: 25
Dex: 7
Speed: 12

*Reason for his stats*
The is to make him so strong that you couldn't kill him even if you tried
Because if you were to defeat him, you get the lamp... Impossible challenge yes, but well worth 3 wishes

¿Quest?
The quest is about you trying to get Akeloth from wishing the dreadful wish...
If he wishes it, everyone fails the quest...
It is your goal to manipulate him into liking you and getting him to make useless wishes..
Rolling the dice determines on what will happen...

¿How to do quest?
You gain morality equal to your charisma.
If you have no more morality you'll be given the option to fight or run.
For example I have 13 charisma, now I have 13 morality.


¿What he does if you Dice roll?
1- Nothing happens
2- Decrease morality +1
3- Decrease morality -2
4- He'll ask you what should I wish for? (roll a 4 dice) 1- A crown 2- A mountain of gold 3/4 -4 morality.)
2- Decrease morality -2
6- He'll ask you what should I wish for? (roll a 4 dice) 1- A crown 2- A mountain of gold 3/4 -4 morality.)
7- He'll ask for a drink -2 gold (optional) increases his favor +2)
8- Decrease morality -2
9- Decrease morality -1
10- Increase morality +3
11- Decrease morality -1
12- Increase morality +1
13- Decrease morality -1
14- Decrease morality -1
15- Increase morality +1
16- Decrease morality -1
17- Decrease morality -1
18- Decrease morality -1
19- Decrease morality -1
20- You lose... He wished for the Djinnitar of eternity.
 Spell Requests Scimit10

@ Dr.Kran Please keep the requests in this thread for spells only. I told you I would create the thread for Quests and Plots but please be patient since I don't govern these. My assistant, Zane, is the one who moderates the request's section.


Please post it HERE

~~~~~~~~~~~~~~~~~~


Here's the order: (UK = Undead Kobold) UK 6 & 8, UK 2 & 10, UK 4, Uk 7, UK 5, Sadad & Silver, UK 11, UK 1 & 3 & 9
Zane Kendric
Zane Kendric
Knight
Posts 1847
Gold 837


D&D Character sheet
Name: Zane Kedric
Hit Points:
Spell Requests Left_bar_bleue44/75Spell Requests Empty_bar_bleue  (44/75)
Experience:
Spell Requests Left_bar_bleue47133/55000Spell Requests Empty_bar_bleue  (47133/55000)

PostZane Kendric on July 31st 2015, 8:04 am

REQUEST FINISHED

~~~~~~~~~~~~~~~~~~


Base Attack Bonus: +5

+2 Quarterstaff: +8/+4 (1d6+3/1d6+3 x2)

AC: 12
Saving Throws: Fort: +3, Ref: +4, Will: +6

Zane's Spellbook

Daily Spells:

0-Level
Detect Magic
Detect Poison
Light x2
(S) Acid Splash
1st-Level
Mending x2
Message
Open/Close
Read Magic x2
2nd-Level
Detect Magic
Detect Poison x2
Light x2
Mending
3rd-Level
Lightning Bolt x3
Tongues
4th-level
Scrying
Secure Shelter
Stoneskin x2
(S) Secure Shelter
5th-level
Sending
Summon Monster V
Teleport
(S) Summon Monster V

Dr.Kran
Dr.Kran
Freeman
Posts 87
Gold 1071


D&D Character sheet
Name: Dr.Kran
Hit Points:
Spell Requests Left_bar_bleue5/9Spell Requests Empty_bar_bleue  (5/9)
Experience:
Spell Requests Left_bar_bleue500/1000Spell Requests Empty_bar_bleue  (500/1000)

PostDr.Kran on August 5th 2015, 12:03 pm

Name: Steam Mists
School: Conjuration
Level:0
Components: Material
Casting Time: 25 seconds
Duration: 25 seconds
Range: 2 yards
Effect: Cloak area.
Details about the spell: This spell can be cast at any time but you must be in an area with either cold air, water, or trees.    This spell greatly reduces the sight of all non-allies in the area but for a short time.
This spell only takes effect after 15 seconds. Your character must stay still during this time duration.

~~~~~~~~~~~~~~~~~~


Basic stats
Strength:18, Dexterity:17, Constitution:16, Intelligence:15, Wisdom:13, Charisma:12
Skills
Heal:4, Hide: 4, Move Silently: 4, Search: 4, Escape Artist: 4
Spells
Conj the ray of frost: Ray deals 1d3 cold damage.
Feats
Persuasive, Stealthy
Zane Kendric
Zane Kendric
Knight
Posts 1847
Gold 837


D&D Character sheet
Name: Zane Kedric
Hit Points:
Spell Requests Left_bar_bleue44/75Spell Requests Empty_bar_bleue  (44/75)
Experience:
Spell Requests Left_bar_bleue47133/55000Spell Requests Empty_bar_bleue  (47133/55000)

PostZane Kendric on August 7th 2015, 5:53 am

@Dr.Kran wrote:Name: Steam Mists
School: Conjuration
Level:0
Components: Material
Casting Time: 25 seconds
Duration: 25 seconds
Range: 2 yards
Effect: Cloak area.
Details about the spell: This spell can be cast at any time but you must be in an area with either cold air, water, or trees.    This spell greatly reduces the sight of all non-allies in the area but for a short time.
This spell only takes effect after 15 seconds. Your character must stay still during this time duration.

@Dr.Kran, What exactly do you mean by "reducing the sight" of the enemies?

~~~~~~~~~~~~~~~~~~


Base Attack Bonus: +5

+2 Quarterstaff: +8/+4 (1d6+3/1d6+3 x2)

AC: 12
Saving Throws: Fort: +3, Ref: +4, Will: +6

Zane's Spellbook

Daily Spells:

0-Level
Detect Magic
Detect Poison
Light x2
(S) Acid Splash
1st-Level
Mending x2
Message
Open/Close
Read Magic x2
2nd-Level
Detect Magic
Detect Poison x2
Light x2
Mending
3rd-Level
Lightning Bolt x3
Tongues
4th-level
Scrying
Secure Shelter
Stoneskin x2
(S) Secure Shelter
5th-level
Sending
Summon Monster V
Teleport
(S) Summon Monster V

Draxion
Draxion
Dungeon Master
"Dragon Tamer"


Posts 65619
Gold 23511

http://www.draxionsgameden.com

PostDraxion on September 3rd 2015, 1:14 am

@Zane Kendric wrote:
@Dr.Kran wrote:Name: Steam Mists
School: Conjuration
Level:0
Components: Material
Casting Time: 25 seconds
Duration: 25 seconds
Range: 2 yards
Effect: Cloak area.
Details about the spell: This spell can be cast at any time but you must be in an area with either cold air, water, or trees.    This spell greatly reduces the sight of all non-allies in the area but for a short time.
This spell only takes effect after 15 seconds. Your character must stay still during this time duration.

@Dr.Kran, What exactly do you mean by "reducing the sight" of the enemies?

DM: @Dr.Kran -->> Request Denied -- It's been almost a month and you haven't answered. Therefore the request is being refused. You can feel free to make the same request.

~~~~~~~~~~~~~~~~~~


Here's the order: (UK = Undead Kobold) UK 6 & 8, UK 2 & 10, UK 4, Uk 7, UK 5, Sadad & Silver, UK 11, UK 1 & 3 & 9
Runic
Runic
Yeoman
Posts 359
Gold 1070


D&D Character sheet
Name: Evan Iceheart
Hit Points:
Spell Requests Left_bar_bleue12/12Spell Requests Empty_bar_bleue  (12/12)
Experience:
Spell Requests Left_bar_bleue1350/1000Spell Requests Empty_bar_bleue  (1350/1000)

PostRunic on August 10th 2016, 11:16 am

Name: mage hand greater
School: Transmutation
Level:Sorcerer/wizard 1
Components:V, S
Casting Time:1 standard action
Range:Medium (100 ft. + 10 ft./level)
Effect:One object or creature weighing up to 40 lb
You cast the spell, and your hand is suffused with a ghostly white radiance. You point your finger at the target across the room, and it slowly rises in the air.
Duration:Concentration
Spell Resistance:Yes
Details about the spell: A greater mage hand spell can lift an object and move it at will from a distance. As a move action, you can propel the target up to 20 feet in any direction, although the spell ends if the distance between you and the subject ever exceeds the spell’s range. A creature can negate the effect against an object it possesses with a sucessful Will save or if you fail to overcome its spell resistance.
An object can be telekinetically manipulated as if with one hand. For example, a lever or rope can be pulled, a key can be turned, an object rotated, and so on, if the force required is within the weight limitation. The spell has an effective Strength of 10.
Any spell components: no

~~~~~~~~~~~~~~~~~~


Base Attack Bonus: +2

Weapon:  +5 short sword 1d6+2 19/20x2
AC: 15
Initiative:  +5

Saving Throws: Fort: +4, Ref: +1 Will: 0
Draxion
Draxion
Dungeon Master
"Dragon Tamer"


Posts 65619
Gold 23511

http://www.draxionsgameden.com

PostDraxion on August 10th 2016, 12:39 pm

@Runic wrote:Name: mage hand greater
School: Transmutation
Level:Sorcerer/wizard 1
Components:V, S
Casting Time:1 standard action
Range:Medium (100 ft. + 10 ft./level)
Effect:One object or creature weighing up to 40 lb
You cast the spell, and your hand is suffused with a ghostly white radiance. You point your finger at the target across the room, and it slowly rises in the air.
Duration:Concentration
Spell Resistance:Yes
Details about the spell: A greater mage hand spell can lift an object and move it at will from a distance. As a move action, you can propel the target up to 20 feet in any direction, although the spell ends if the distance between you and the subject ever exceeds the spell’s range. A creature can negate the effect against an object it possesses with a sucessful Will save or if you fail to overcome its spell resistance.
An object can be telekinetically manipulated as if with one hand. For example, a lever or rope can be pulled, a key can be turned, an object rotated, and so on, if the force required is within the weight limitation. The spell has an effective Strength of 10.
Any spell components: no

DM: So this is simply a "buffed" version of Mage Hand? Am i understanding that correctly?
Runic
Runic
Yeoman
Posts 359
Gold 1070


D&D Character sheet
Name: Evan Iceheart
Hit Points:
Spell Requests Left_bar_bleue12/12Spell Requests Empty_bar_bleue  (12/12)
Experience:
Spell Requests Left_bar_bleue1350/1000Spell Requests Empty_bar_bleue  (1350/1000)

PostRunic on August 10th 2016, 1:41 pm

pretty much

~~~~~~~~~~~~~~~~~~


Base Attack Bonus: +2

Weapon:  +5 short sword 1d6+2 19/20x2
AC: 15
Initiative:  +5

Saving Throws: Fort: +4, Ref: +1 Will: 0
Draxion
Draxion
Dungeon Master
"Dragon Tamer"


Posts 65619
Gold 23511

http://www.draxionsgameden.com

PostDraxion on August 11th 2016, 1:51 am

@Runic wrote:pretty much

DM: Okay and this is mainly for Zarra?
Runic
Runic
Yeoman
Posts 359
Gold 1070


D&D Character sheet
Name: Evan Iceheart
Hit Points:
Spell Requests Left_bar_bleue12/12Spell Requests Empty_bar_bleue  (12/12)
Experience:
Spell Requests Left_bar_bleue1350/1000Spell Requests Empty_bar_bleue  (1350/1000)

PostRunic on August 11th 2016, 9:41 am

yep

~~~~~~~~~~~~~~~~~~


Base Attack Bonus: +2

Weapon:  +5 short sword 1d6+2 19/20x2
AC: 15
Initiative:  +5

Saving Throws: Fort: +4, Ref: +1 Will: 0
Draxion
Draxion
Dungeon Master
"Dragon Tamer"


Posts 65619
Gold 23511

http://www.draxionsgameden.com

PostDraxion on August 11th 2016, 11:51 am

@Runic -->> Request Approved -- the new spell will take place over the old one.

~~~~~~~~~~~~~~~~~~


Here's the order: (UK = Undead Kobold) UK 6 & 8, UK 2 & 10, UK 4, Uk 7, UK 5, Sadad & Silver, UK 11, UK 1 & 3 & 9
Kaito Tetsuya
Kaito Tetsuya
Squire
Posts 700
Gold 1070


D&D Character sheet
Name: Kaito Tetsuya
Hit Points:
Spell Requests Left_bar_bleue8/17Spell Requests Empty_bar_bleue  (8/17)
Experience:
Spell Requests Left_bar_bleue8410/10000Spell Requests Empty_bar_bleue  (8410/10000)

PostKaito Tetsuya on August 29th 2016, 11:27 pm

Name:  Debilitating Portent
School: Enchantment
Level: Lvl 4 Cleric
Components: V, S, DF
Casting Time: 1 Standard Action
Range: Medium (100ft. + 10ft/level)
Effect: Must past a Will save of (10 + 1/2 Caster Level + Wis Mod). If target fails save, it does half damage from all attacks and spells the target uses. You can dismiss the spell as an immediate action when the target confirms a critical hit; doing so negates the critical hit. The attack you negated still hits, but only deals half damage.
Duration: 1 round/level
Spell Resistance: Yes
Details about the spell: The target is surrounded by a green aura of ill fate. Aka spooky green aura.
Any spell components: Nope.

~~~~~~~~~~~~~~~~~~


Base Attack Bonus: +3
Dex: +4
Shortbow, Small: +7 (1d4 x3) +5 (1d4 x3)
Bite: +3 (1d4 x2)
AC: 17, 13 Flat-Footed, 15 Touch 
Saving Throws: Fort +2, Ref: +7, Will +4

Point Blank Shot: +1 to attack with all ranged weapons within 30 feet.

Rapid Shot: You get 1 extra attack (ranged weapon) per round. Each attack has -2 penalty.
Draxion
Draxion
Dungeon Master
"Dragon Tamer"


Posts 65619
Gold 23511

http://www.draxionsgameden.com

PostDraxion on August 30th 2016, 6:22 am

Name:  Debilitating Portent
School: Enchantment
Level: Lvl 4 Cleric
Components: V, S, DF
Casting Time: 1 Standard Action
Range: Medium (100ft. + 10ft/level)
Effect: Must past a Will save of (10 + 1/2 Caster Level + Wis Mod). If target fails save, it does half damage from all attacks and spells the target uses. You can dismiss the spell as an immediate action when the target confirms a critical hit; doing so negates the critical hit. The attack you negated still hits, but only deals half damage.
Duration: 1 round/level
Spell Resistance: Yes
Details about the spell: The target is surrounded by a green aura of ill fate. Aka spooky green aura.
Any spell components: Nope.

DM: @Grud Whitelake -->> Request Approved -- The new spell with be put on the list.

~~~~~~~~~~~~~~~~~~


Here's the order: (UK = Undead Kobold) UK 6 & 8, UK 2 & 10, UK 4, Uk 7, UK 5, Sadad & Silver, UK 11, UK 1 & 3 & 9
dreamingrose
dreamingrose
Knight Bachelor
Posts 4002
Gold 1670


D&D Character sheet
Name: Sylvari
Hit Points:
Spell Requests Left_bar_bleue0/35Spell Requests Empty_bar_bleue  (0/35)
Experience:
Spell Requests Left_bar_bleue18044/21000Spell Requests Empty_bar_bleue  (18044/21000)

Postdreamingrose on January 8th 2017, 9:56 pm

Do you accept ones you create?

~~~~~~~~~~~~~~~~~~


Base Attack Bonus: +4 | Initiative: +1

Shortspear: +7 (1d6+4 x2)
Crossbow, light: +5 (1d8 19-20/x2)
+2 Shocking Burst Dwarven Waraxe: +10 (1d10+7 1d6 shock x3)

AC: 14

Saving Throws: Fort: +4, Ref: +5, Will: +7
Draxion
Draxion
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"Dragon Tamer"


Posts 65619
Gold 23511

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PostDraxion on January 9th 2017, 7:08 am

@dreamingrose wrote:Do you accept ones you create?

DM: You mean custom-made from you?
dreamingrose
dreamingrose
Knight Bachelor
Posts 4002
Gold 1670


D&D Character sheet
Name: Sylvari
Hit Points:
Spell Requests Left_bar_bleue0/35Spell Requests Empty_bar_bleue  (0/35)
Experience:
Spell Requests Left_bar_bleue18044/21000Spell Requests Empty_bar_bleue  (18044/21000)

Postdreamingrose on January 9th 2017, 8:52 am

Yes. Because fans in tha past made their own.

~~~~~~~~~~~~~~~~~~


Base Attack Bonus: +4 | Initiative: +1

Shortspear: +7 (1d6+4 x2)
Crossbow, light: +5 (1d8 19-20/x2)
+2 Shocking Burst Dwarven Waraxe: +10 (1d10+7 1d6 shock x3)

AC: 14

Saving Throws: Fort: +4, Ref: +5, Will: +7
Draxion
Draxion
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"Dragon Tamer"


Posts 65619
Gold 23511

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PostDraxion on January 9th 2017, 8:56 am

@dreamingrose wrote:Yes. Because fans in tha past made their own.

DM: Yes, it's possible. Did you have an idea?
dreamingrose
dreamingrose
Knight Bachelor
Posts 4002
Gold 1670


D&D Character sheet
Name: Sylvari
Hit Points:
Spell Requests Left_bar_bleue0/35Spell Requests Empty_bar_bleue  (0/35)
Experience:
Spell Requests Left_bar_bleue18044/21000Spell Requests Empty_bar_bleue  (18044/21000)

Postdreamingrose on January 9th 2017, 8:58 am

Yes.

~~~~~~~~~~~~~~~~~~


Base Attack Bonus: +4 | Initiative: +1

Shortspear: +7 (1d6+4 x2)
Crossbow, light: +5 (1d8 19-20/x2)
+2 Shocking Burst Dwarven Waraxe: +10 (1d10+7 1d6 shock x3)

AC: 14

Saving Throws: Fort: +4, Ref: +5, Will: +7
Draxion
Draxion
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Posts 65619
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PostDraxion on January 9th 2017, 8:59 am

@dreamingrose wrote:Yes.

DM: Okay, go ahead and post what you have.
dreamingrose
dreamingrose
Knight Bachelor
Posts 4002
Gold 1670


D&D Character sheet
Name: Sylvari
Hit Points:
Spell Requests Left_bar_bleue0/35Spell Requests Empty_bar_bleue  (0/35)
Experience:
Spell Requests Left_bar_bleue18044/21000Spell Requests Empty_bar_bleue  (18044/21000)

Postdreamingrose on January 9th 2017, 9:01 am

Lol still working on it. Rather do when its done.

~~~~~~~~~~~~~~~~~~


Base Attack Bonus: +4 | Initiative: +1

Shortspear: +7 (1d6+4 x2)
Crossbow, light: +5 (1d8 19-20/x2)
+2 Shocking Burst Dwarven Waraxe: +10 (1d10+7 1d6 shock x3)

AC: 14

Saving Throws: Fort: +4, Ref: +5, Will: +7
Draxion
Draxion
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Posts 65619
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PostDraxion on January 9th 2017, 9:03 am

@dreamingrose wrote:Lol still working on it. Rather do when its done.

DM: Sounds good.
dreamingrose
dreamingrose
Knight Bachelor
Posts 4002
Gold 1670


D&D Character sheet
Name: Sylvari
Hit Points:
Spell Requests Left_bar_bleue0/35Spell Requests Empty_bar_bleue  (0/35)
Experience:
Spell Requests Left_bar_bleue18044/21000Spell Requests Empty_bar_bleue  (18044/21000)

Postdreamingrose on January 9th 2017, 9:14 am

Or I can turn it into a feat..

~~~~~~~~~~~~~~~~~~


Base Attack Bonus: +4 | Initiative: +1

Shortspear: +7 (1d6+4 x2)
Crossbow, light: +5 (1d8 19-20/x2)
+2 Shocking Burst Dwarven Waraxe: +10 (1d10+7 1d6 shock x3)

AC: 14

Saving Throws: Fort: +4, Ref: +5, Will: +7
Draxion
Draxion
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Posts 65619
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PostDraxion on January 9th 2017, 9:17 am

@dreamingrose wrote:Or I can turn it into a feat..

DM: It's up to you.
VerniusNightshade
VerniusNightshade
Knight Bachelor
Posts 3263
Gold 1274


D&D Character sheet
Name: Andreas Vox
Hit Points:
Spell Requests Left_bar_bleue12/42Spell Requests Empty_bar_bleue  (12/42)
Experience:
Spell Requests Left_bar_bleue12132/15000Spell Requests Empty_bar_bleue  (12132/15000)

PostVerniusNightshade on February 6th 2017, 8:42 pm

Name: Nether Rain
School: Necromancy
Level: cleric 5, Necromancer 5
Components: V, S, M,
Casting Time: 1 standard action
Range: Long (400 ft. + 40 ft./level)
Area: 20-ft. radius cylinder, 40 ft. high
Duration: 1 full round and 1 round/level; see text
Saving Throw: will
Spell Resistance: yes

Details about the spell: You create a downpour of negative energy that douses the area for 1 full round and 1 round/per caster level (max 15), affecting every creature in the area hitting them with inflict light wounds, dealing 1d8 points of damage +1 point per caster level (maximum +10).

Since undead are powered by negative energy, this spell cures such a creature of a like amount of damage, rather than harming it.

A successful Dispel magic, ends the effect. Divine rain counters the spell effects

Material Component: A vial of cursed water.


Name: Divine Rain
School: Conjuration (Healing)
Level: bard 5, cleric 5, Druid 6
Components: V, S, M,
Casting Time: 1 standard action
Range: Long (400 ft. + 40 ft./level)
Area: 20-ft. radius cylinder, 40 ft. high
Duration: 1 full round and 1 round/level; see text
Saving Throw: Will half (harmless); see text
Spell Resistance: Yes (harmless); see text

Details about the spell: You create a downpour of positive energy that douses the area for 1 full round and 1 round/per caster level (max 15), affecting every creature in the area hitting them with cure light wounds, healing 1d8 points of healing +1 point per caster level (maximum +10).

Since undead are powered by negative energy, this spell deals damage to them instead of curing their wounds. An undead creature can apply spell resistance, and can attempt a Will save to take half damage.

A successful Dispel magic, ends the effect. Nether rain counters the spell effects

Material Component: A vial of blessed water.


Last edited by VerniusNightshade on February 7th 2017, 7:22 am; edited 1 time in total (Reason for editing : Sorry had to fix them haha)

~~~~~~~~~~~~~~~~~~


Base Attack Bonus: +5
Dex: +3
Weapon: Scythe(Large)  +7 melee (2d6)+4   x4 crit 
               Steel Greatsword +9 melee (2d6)+4 x2 19-20 crit
AC: 17(18), 14 flat-footed, 14 touch
Saving Throws: Fort: +9, Ref: +6, Will: +3

Power Attack: -attack rolls/+damage, x2 damage for two handed weapons 
Great Cleave: target down to 0 hp, strike another within weapon's reach, as many times as you can in a turn.
Gyre Cleave: cleave on critical hits.
Deft scythe: has weapon fenesse and combat reflexes with scythes (any)
Draxion
Draxion
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Posts 65619
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PostDraxion on February 7th 2017, 7:14 am

@VerniusNightshade wrote:Name: Nether Rain
School: Necromancy
Level: cleric 5, Necromancer 5
Components: V, S, M,
Casting Time: 1 standard action
Range: Long (400 ft. + 40 ft./level)
Area: 20-ft. radius cylinder, 40 ft. high
Duration: 1 full round and 1 round/level; see text
Saving Throw: will
Spell Resistance: yes

Details about the spell: You create a downpour of negative energy that douses the area for 1 full round and 1 round/per caster level (max 15), affecting every creature in the area hitting them with inflict light wounds, dealing 1d8 points of damage +1 point per caster level (maximum +10).

Since undead are powered by negative energy, this spell cures such a creature of a like amount of damage, rather than harming it.

A successful Dispel magic, ends the effect. Divine rain counters the spell effects

Material Component: A vial of cursed water.


Name: Divine Rain
School: Conjuration (Healing)
Level: bard 5, cleric 5, Druid 6
Components: V, S, M,
Casting Time: 1 standard action
Range: Long (400 ft. + 40 ft./level)
Area: 20-ft. radius cylinder, 40 ft. high
Duration: 1 full round and 1 round/level; see text
Saving Throw: Will half (harmless); see text
Spell Resistance: Yes (harmless); see text

Details about the spell: You create a downpour of positive energy that douses the area for 1 full round and 1 round/per caster level (max 15), affecting every creature in the area hitting them with inflict light wounds, dealing 1d8 points of healing +1 point per caster level (maximum +10).

Since undead are powered by negative energy, this spell deals damage to them instead of curing their wounds. An undead creature can apply spell resistance, and can attempt a Will save to take half damage.

A successful Dispel magic, ends the effect. Nether rain counters the spell effects

Material Component: A vial of blessed water.

DM: Are you sure you have both requests accurate? Both are saying they 'inflict' wounds, not one heals and one inflicts.

~~~~~~~~~~~~~~~~~~


Here's the order: (UK = Undead Kobold) UK 6 & 8, UK 2 & 10, UK 4, Uk 7, UK 5, Sadad & Silver, UK 11, UK 1 & 3 & 9
VerniusNightshade
VerniusNightshade
Knight Bachelor
Posts 3263
Gold 1274


D&D Character sheet
Name: Andreas Vox
Hit Points:
Spell Requests Left_bar_bleue12/42Spell Requests Empty_bar_bleue  (12/42)
Experience:
Spell Requests Left_bar_bleue12132/15000Spell Requests Empty_bar_bleue  (12132/15000)

PostVerniusNightshade on February 7th 2017, 7:24 am

@VerniusNightshade wrote:Name: Nether Rain
School: Necromancy
Level: cleric 5, Necromancer 5
Components: V, S, M,
Casting Time: 1 standard action
Range: Long (400 ft. + 40 ft./level)
Area: 20-ft. radius cylinder, 40 ft. high
Duration: 1 full round and 1 round/level; see text
Saving Throw: will
Spell Resistance: yes

Details about the spell: You create a downpour of negative energy that douses the area for 1 full round and 1 round/per caster level (max 15), affecting every creature in the area hitting them with inflict light wounds, dealing 1d8 points of damage +1 point per caster level (maximum +10).

Since undead are powered by negative energy, this spell cures such a creature of a like amount of damage, rather than harming it.

A successful Dispel magic, ends the effect. Divine rain counters the spell effects

Material Component: A vial of cursed water.


Name: Divine Rain
School: Conjuration (Healing)
Level: bard 5, cleric 5, Druid 6
Components: V, S, M,
Casting Time: 1 standard action
Range: Long (400 ft. + 40 ft./level)
Area: 20-ft. radius cylinder, 40 ft. high
Duration: 1 full round and 1 round/level; see text
Saving Throw: Will half (harmless); see text
Spell Resistance: Yes (harmless); see text

Details about the spell: You create a downpour of positive energy that douses the area for 1 full round and 1 round/per caster level (max 15), affecting every creature in the area hitting them with cure light wounds, healing 1d8 points of healing +1 point per caster level (maximum +10).

Since undead are powered by negative energy, this spell deals damage to them instead of curing their wounds. An undead creature can apply spell resistance, and can attempt a Will save to take half damage.

A successful Dispel magic, ends the effect. Nether rain counters the spell effects

Material Component: A vial of blessed water.
Fixed now lol

~~~~~~~~~~~~~~~~~~


Base Attack Bonus: +5
Dex: +3
Weapon: Scythe(Large)  +7 melee (2d6)+4   x4 crit 
               Steel Greatsword +9 melee (2d6)+4 x2 19-20 crit
AC: 17(18), 14 flat-footed, 14 touch
Saving Throws: Fort: +9, Ref: +6, Will: +3

Power Attack: -attack rolls/+damage, x2 damage for two handed weapons 
Great Cleave: target down to 0 hp, strike another within weapon's reach, as many times as you can in a turn.
Gyre Cleave: cleave on critical hits.
Deft scythe: has weapon fenesse and combat reflexes with scythes (any)
Draxion
Draxion
Dungeon Master
"Dragon Tamer"


Posts 65619
Gold 23511

http://www.draxionsgameden.com

PostDraxion on February 7th 2017, 8:07 am

DM: That's better. I'll look through them thoroughly and get back to you.

~~~~~~~~~~~~~~~~~~


Here's the order: (UK = Undead Kobold) UK 6 & 8, UK 2 & 10, UK 4, Uk 7, UK 5, Sadad & Silver, UK 11, UK 1 & 3 & 9
Runic
Runic
Yeoman
Posts 359
Gold 1070


D&D Character sheet
Name: Evan Iceheart
Hit Points:
Spell Requests Left_bar_bleue12/12Spell Requests Empty_bar_bleue  (12/12)
Experience:
Spell Requests Left_bar_bleue1350/1000Spell Requests Empty_bar_bleue  (1350/1000)

PostRunic on June 23rd 2017, 5:38 pm

Name: Greater Virtue
School:Transmutation
Level: Lv 1 Druid/cleric
Components: V, S, DF
Casting Time: Instant
Range: 30ft +10/1lv
Effect: Grants 2d4+1/1lv(+5) Temporary health
Duration: 1 minute per level
Spell Resistance: yes (Harmless)
Details about the spell: One living target with in sight gains a aura of health for a short time. Does not effect undead or constructs
Any spell components:N/A


~~~~~~~~~~~~~~~~~~


Base Attack Bonus: +2

Weapon:  +5 short sword 1d6+2 19/20x2
AC: 15
Initiative:  +5

Saving Throws: Fort: +4, Ref: +1 Will: 0
Draxion
Draxion
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Posts 65619
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PostDraxion on June 23rd 2017, 8:22 pm

@Runic wrote:Name: Greater Virtue
School:Transmutation
Level: Lv 1 Druid/cleric
Components: V, S, DF
Casting Time: Instant
Range: 30ft +10/1lv
Effect: Grants 2d4+1/1lv(+5) Temporary health
Duration: 1 minute per level
Spell Resistance: yes (Harmless)
Details about the spell: One living target with in sight gains a aura of health for a short time. Does not effect undead or constructs
Any spell components:N/A


DM: @Runic, I'll look through your request and return with my decision when I can. Thank you.

~~~~~~~~~~~~~~~~~~


Here's the order: (UK = Undead Kobold) UK 6 & 8, UK 2 & 10, UK 4, Uk 7, UK 5, Sadad & Silver, UK 11, UK 1 & 3 & 9
Draxion
Draxion
Dungeon Master
"Dragon Tamer"


Posts 65619
Gold 23511

http://www.draxionsgameden.com

PostDraxion on June 26th 2017, 1:51 pm

@Draxion wrote:
@Runic wrote:Name: Greater Virtue
School:Transmutation
Level: Lv 1 Druid/cleric
Components: V, S, DF
Casting Time: Instant
Range: 30ft +10/1lv
Effect: Grants 2d4+1/1lv(+5) Temporary health
Duration: 1 minute per level
Spell Resistance: yes (Harmless)
Details about the spell: One living target with in sight gains a aura of health for a short time. Does not effect undead or constructs
Any spell components:N/A


DM: @Runic, I'll look through your request and return with my decision when I can. Thank you.

DM: @Runic, after looking over the spell and seeing it's only a level 1 spell, I think the '2d4+1/level (+5 max)' is a bit much to add to health. Perhaps maybe a lower amount of fixed number instead?

~~~~~~~~~~~~~~~~~~


Here's the order: (UK = Undead Kobold) UK 6 & 8, UK 2 & 10, UK 4, Uk 7, UK 5, Sadad & Silver, UK 11, UK 1 & 3 & 9
Runic
Runic
Yeoman
Posts 359
Gold 1070


D&D Character sheet
Name: Evan Iceheart
Hit Points:
Spell Requests Left_bar_bleue12/12Spell Requests Empty_bar_bleue  (12/12)
Experience:
Spell Requests Left_bar_bleue1350/1000Spell Requests Empty_bar_bleue  (1350/1000)

PostRunic on June 26th 2017, 11:35 pm

how about 2d4+1 per 2 levels (max 5)

~~~~~~~~~~~~~~~~~~


Base Attack Bonus: +2

Weapon:  +5 short sword 1d6+2 19/20x2
AC: 15
Initiative:  +5

Saving Throws: Fort: +4, Ref: +1 Will: 0
Draxion
Draxion
Dungeon Master
"Dragon Tamer"


Posts 65619
Gold 23511

http://www.draxionsgameden.com

PostDraxion on June 26th 2017, 11:43 pm

@Draxion wrote:
@Draxion wrote:
@Runic wrote:Name: Greater Virtue
School:Transmutation
Level: Lv 1 Druid/cleric
Components: V, S, DF
Casting Time: Instant
Range: 30ft +10/1lv
Effect: Grants 2d4+1/1lv(+5) Temporary health
Duration: 1 minute per level
Spell Resistance: yes (Harmless)
Details about the spell: One living target with in sight gains a aura of health for a short time. Does not effect undead or constructs
Any spell components:N/A


DM: @Runic, I'll look through your request and return with my decision when I can. Thank you.

DM: @Runic, after looking over the spell and seeing it's only a level 1 spell, I think the '2d4+1/level (+5 max)' is a bit much to add to health. Perhaps maybe a lower amount of fixed number instead?

DM: Never mind about the offer, the spell can remain as you wrote it. It's approved.

~~~~~~~~~~~~~~~~~~


Here's the order: (UK = Undead Kobold) UK 6 & 8, UK 2 & 10, UK 4, Uk 7, UK 5, Sadad & Silver, UK 11, UK 1 & 3 & 9
Dr.Kran
Dr.Kran
Freeman
Posts 87
Gold 1071


D&D Character sheet
Name: Dr.Kran
Hit Points:
Spell Requests Left_bar_bleue5/9Spell Requests Empty_bar_bleue  (5/9)
Experience:
Spell Requests Left_bar_bleue500/1000Spell Requests Empty_bar_bleue  (500/1000)

PostDr.Kran on January 23rd 2018, 2:15 am

Science Spells


Name:  Bolt of Lightning

School: N/A can't be learned, must be discovered through elemental science and arcane study.
Level: -
Components: Knowledge of energy physics with combined arcane knowledge required : Can result after the right markings or imbues.
Casting Time: The same round ends on the start second round-off
Range: 12 yards
Effect: Damages all in water/rain, hits targets of iron, ineffective against leather/stone, does not kill but it can cause discomfort to a target, cause of death : heart failure.
Duration: 1 round-off/move, ends on the next round (round-offs per move)
Spell Resistance: Dark Magic
Details about the spell: A fast lightning attack a lightning bolt which can inflict pain to a target but not to kill them, it can cause them to avoid you and your attacks if beast/living or in special terms.
Any spell components: Your own knowledge of the arcane and certain element.



Name: Nature Growth
School: N/A can't be learned, must be discovered through materialization science and arcane study or through invention with the required elements.
Level: -
Components: Knowledge of growth science or combined science of dark magic required : Can result after the right inventions/knowledge or tools/materials : Matters and Arcane/Elements.
Casting Time: It can take less than a year, a day through the knowledge of liquid crystallization and materialization states. In term of completion.
Range: Boundless plantation/establishment
Effect: Growth of materials and certain element.
Duration: Infinite
Spell Resistance: N/A can be broken down by certain elements/materials
Details about the spell: This spell reduces growth time.
Any spell components: The knowledge of the caster and the elements/materials used.



Name: Animation/Manifestation
School: N/A must be discovered through arcane.
Level: -
Components: Mechanical/Organic components/parts and arcane binding marks/spells
Casting Time: In term of completion
Range: In term limited
Effect: Bring an object to life with this science with dark magic or elemental physics
Duration: Infinite in term but in the duration it can end at a duration in animate term
Spell Resistance: Animation can be destroyed or neutralized through physical/arcanic component
Details about the spell: Can be necromatic/elemental through markings and arcane
Any spell components: Animation/Manifestation through the use of bio/mechanical physical/elemental engineering/animation.


Name: (Physical/Elemental) Science/Physics
School: N/A through the use of science
Level: -
Components: With the elements/physics of prism/reflection, surface/terms, time/duration and length/distance which is in calculist precise or inaccurate which may result another effect : nothing/success.
Casting Time: In terms of requirements
Range: In terms of figure and form
Effect: In terms of production and craft
Duration: In terms of elements and materials
Spell Resistance: In terms of other chain and reaction
Details about the spell: In terms of result and estimate
Any spell components: In terms of counterpart and ingredients

~~~~~~~~~~~~~~~~~~


Basic stats
Strength:18, Dexterity:17, Constitution:16, Intelligence:15, Wisdom:13, Charisma:12
Skills
Heal:4, Hide: 4, Move Silently: 4, Search: 4, Escape Artist: 4
Spells
Conj the ray of frost: Ray deals 1d3 cold damage.
Feats
Persuasive, Stealthy
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