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D&D Character sheet from Metzi

Freeman

Sh'uui
Halfling
Druid
9/9
 (9/9)
450/1000
 (450/1000)
1
True Neutral
Male
0
100/100
 (100/100)
Skills

Total

Ranks

Ability Mod

Misc Mod

Notes

Appraise
+1 +1  

Balance
+1 +1  

Bluff
+1 +2  

Climb
+3 +1+2 

Concentration
+3+2+1  

Craft (choose)
+1 +1  

Craft (choose)
+1 +1  

Craft (choose)
+1 +1  

Decipher Script (trained)
+3+2+1  

Diplomacy
+2 +2  

Disable Device (trained)
+1 +1  

Disguise
+7+5+2  

Escape Artist
+1 +1  

Forgery
+1 +1  

Gather Information
+6+4+2  

Handle Animal (trained)
+6+4+2  

Heal
+1 +1  

Hide
+1 +1  

Intimidate
+2 +2  

Jump
+3 +1+2 

Knowledge (choose)
+6+3+1+2Nature

Knowledge (choose)
     

Knowledge (choose)
     

Listen
+3 +1+2 

Move Silently
+3 +1+2 

Open Lock (trained)
+1 +1  

Perform (any)
     

Perform (any)
     

Perfrom (any)
     

Profession (choose)
     

Ride
+1 +1  

Search
+1 +1  

Sense Motive
+1 +1  

Sleight of Hand (trained)
+1 +1  

Spellcraft (trained)
+1 +1  

Spot
+1 +1  

Survival
+2 +1+2 

Swim
+1 +1  

Tumble (trained)
+1 +1  

Use Magic Device (trained)
+2 +2  

Use Rope
+1 +1  
Extra Skills

Skills

Total

Rank

Bonus Mod

Misc Mod

Notes

Skill 1
      

Skill 2
      

Skill 3
      
Wizard Specialization

Specialization

Forbidden

Forbidden

School
   
Spells Saves

Spell Save DC:

Daily Spells

Bonus Spells

0
   

1st:
   

2nd:
   

3rd:
   

4th:
   

5th:
   

6th:
   

7th:
   

8th:
   

9th:
   
Cleric's Domain

Granted Spells

Granted Skills

Granted Effects

1st:
   

2nd:
   

3rd:
   

4th:
   

5th:
   

6th:
   

7th:
   

8th:
   

9th:
   
Companion/Familar

Stats

Name:
 

HP/AC:
 

Class Level:
 

Attack/Damage:
 

Abilities:
 

Saves:
 

Skills:
 

Feats:
 

Special/Tricks:
 
Armor Class

Total

Base

Armor Bonus

Shield Bonus

Dex Bonus

Size Mod

Misc Mod

AC
1310+1 +1+1 
Abilities

Base Score

Race Mod

Total Score

Bonus Mod

Strength
15-213+1

Dexterity
10+212+1

Constitution
12 12+1

Intelligence
13 13+1

Wisdom
13 13+1

Charisma
14 14+2
Saving Throws

Total

Base Score

Ability Mod

Misc Mod

Fortitude
+4+2+1+1

Reflex
+2+0+1+1

Will
+4+2+1+1
Base Attack

Total Bonus

Base Attack Bonus

Ability Mod

Melee
+1+0+1

Range
+1+0+1
Equipped Weapons(s)

Name

Attack

Damage

Critical

Range

Type

Weight

Main Hand
Dagger 1d419-20/x210P or S1lb

Off-hand
Sling 1d4x250B-

Both Hands
Spear 1d8x320P6lbs
Armor & Shield

Name

AC Bonus

Max Dex

Check Penalty

Spell Failure

Weight

Armor
Padded armor+1+8-110%10lbs

Shield
      
Treasure

Value

Platinum (PP)
 

Gold (GP)
40

Silver (SP)
4

Copper (CP)
90
Body Equipment

Item

Weight

Notes

Head (helmet, headband)
   

Eyes (goggles, lenses)
   

Neck (amulet, necklace)
   

Torso (vest, shirt)
   

Waist (belt)
   

Shoulders (cloak, cape)
   

Arms (bracers, bracelets)
   

Hands (gauntlets, gloves)
   

Ring 1
   

Ring 2
   

Legs (pants)
   

Feet (boots, shoes)
   
Carrying Capacity

Light Load

Medium Load

Heavy Load

Weight
   

Max Dex
None+3+1

Check Penalty
None-3-6
Lifting and Pulling

Lift Over Head

Lift Off Ground

Push or Pull

Max Weight
   
0/0
 (0/0)
Languages

Known?

Abyssal
 

Aquan
 

Auran
 

Celestial
N/A

Common
Yes

Dragonic
 

Druidic
Yes

Dwarven
 

Elven
 

Giant
 

Gnoll
 

Gnome
 

Goblin
 

Halfling
Yes

Ignan
 

Infernal
N/A

Maenad
 

Orc
 

Sylvan
Yes

Terran
 

Undercommon
N/A

Xeph